Mixing Music Under Voiceover So Words Stay Clear
Exact levels, ducking settings and EQ moves for putting background music under a voiceover, plus how to choose or generate instrumentals that leave room for speech.
By MusicVivo Editorial TeamUpdated 12 min read
Quick answer: Keep background music 15 to 25 dB below the voice while someone is speaking, and let it rise in pauses. Use ducking (a sidechain compressor or your editor's auto-duck) with about 6 to 10 dB of reduction, a 10 to 30 ms attack and a 300 to 600 ms release. Cut 2 to 4 dB around 1 to 4 kHz in the music so consonants cut through, and pick instrumentals with no lead melody. Master the finished video to about minus 14 LUFS for YouTube.
This guide is for anyone placing music under speech: YouTubers recording voiceovers, explainer and ad editors, course creators, podcasters with narrated segments. It assumes you can move a volume fader and add an effect in your editor, nothing more.
You will get concrete numbers for levels, ducking and EQ, a before and after mix walk-through, and the creative side most mixing guides skip: choosing or generating royalty-free background music that leaves room for a voice before you touch a single fader. Good music choice solves half the problem.
Key takeaways
- 01Music under speech should sit roughly 15 to 25 dB below the voice, measured on the same meter.
- 02Ducking with 6 to 10 dB of reduction and a 300 to 600 ms release keeps the bed alive without pumping.
- 03Masking, not volume, is usually why words get lost: cut the music around 1 to 4 kHz.
- 04The best fix happens before the mix: sparse instrumentals with pads and bass and no lead melody.
- 05Always check the final mix on a phone speaker and cheap earbuds.
Why words disappear under music
Speech intelligibility lives mostly in the consonants: the "t," "s," "k" and "p" sounds that carry most of the information in a sentence. Those sit roughly between 1 and 4 kHz, with sibilance higher. Vowels, which carry loudness and warmth, sit lower.
Music masks speech in two ways:
- Level masking: the music is simply too loud overall.
- Frequency masking: the music has energy in the same range as consonants, so even at a modest level it blurs them.
Most people fix the first and forget the second. They pull the music down until words are clear, and the bed ends up so quiet it might as well not be there. Fixing frequency masking lets the music stay audible while the voice stays clear.
- Kick drum and sub bass40–120
- Male voice body85–300
- Female voice body165–500
- Piano and guitar mids200–2000
- Speech consonant clarity1000–4000
- Lead synths and vocal samples500–5000
Target levels you can actually measure
"Make the music quieter" is not a level. Here are numbers you can set on a meter.
| Situation | Music relative to voice | Notes |
|---|---|---|
| Calm explainer, course, documentary | minus 20 to minus 25 dB | Music should feel felt rather than heard |
| YouTube talking head or vlog | minus 18 to minus 22 dB | Slightly more presence for personality |
| Podcast bed under host | minus 20 to minus 25 dB | Earbuds exaggerate music; err quieter |
| Energetic ad or promo | minus 12 to minus 15 dB | Short, punchy, louder music is part of the style |
| No speech: intro, montage, outro | 0 to minus 6 dB | Music becomes the foreground |
Measure both on the same type of meter. If your voice averages around minus 16 LUFS short-term, a bed at minus 36 to minus 40 LUFS short-term is in the 20 to 25 dB range. If you only have peak meters, aim for voice peaks around minus 6 to minus 3 dBFS and music peaks around minus 24 to minus 20 dBFS under speech.
Then master the whole program. For YouTube and most video platforms, an integrated loudness around minus 14 LUFS with true peaks below about minus 1 dBTP is a common target. Podcasts often aim for about minus 16 LUFS stereo. Platforms normalise playback, so mastering hotter usually just gets turned down.
- Voice0 dB
- Promo music under voice-13 dB
- Vlog bed-20 dB
- Explainer bed-23 dB
- Podcast bed-24 dB
Ducking: settings that do not pump
Ducking lowers the music when the voice is present. Done well, nobody notices it. Done badly, the music breathes in and out between every word, which is called pumping.
Option 1: sidechain compressor
Put a compressor on the music track and set its sidechain input to the voice track. When the voice gets loud enough, the compressor turns the music down.
- Threshold: set so the voice triggers it reliably but room noise does not.
- Ratio: 3:1 to 6:1.
- Gain reduction: 6 to 10 dB on top of your static level difference.
- Attack: 10 to 30 ms. Faster clamps down on the first syllable; slower lets a click of music through.
- Release: 300 to 600 ms. Shorter pumps between words; longer stays down through short pauses, which is what you want.
- Lookahead: if your plugin has it, 5 to 10 ms helps the duck start just before the first word.
Option 2: your editor's auto-duck
Most editors include an automatic ducking feature that analyses the dialogue and writes volume keyframes on the music. These are fast and usually good enough for talking-head videos. Set the reduction amount, then check the fades in and out of each phrase, and smooth any that feel abrupt.
Option 3: manual volume automation
For ads and trailers, draw the volume by hand. It takes longer but gives full control, such as letting the music swell into a two-second gap before a tagline.
Works
- Duck 6 to 10 dB and set a slow release so the bed stays down through short pauses
- Let the music rise in gaps longer than about one second
- Fade the duck in slightly before the first word with lookahead
- Combine a static level difference with gentle ducking
Doesn't
- Duck 20 dB with a 50 ms release so the music bounces between words
- Rely on ducking alone with the bed at full level
- Duck the music for breaths and mouth noises
- Skip listening back at normal volume after automation
EQ: make a hole for the voice
A small cut in the music where speech lives buys more clarity than several decibels of fader.
Cut the music's presence range
Add an EQ to the music bus with a broad cut of 2 to 4 dB centred around 2 to 3 kHz, with a wide Q. This leaves space for consonants.Tame low mids if the voice is muddy
If speech sounds thick, a gentle cut of 1 to 3 dB around 250 to 400 Hz in the music helps a deep voice.Optionally make it dynamic
A dynamic EQ band, sidechained from the voice, cuts only while the voice speaks, so the music sounds full in gaps.Do not overdo it
More than about 6 dB of cut makes the music sound hollow. If you need more, the track is the wrong choice for this voice.
Choose music that leaves room in the first place
Mixing fixes the edges. Arrangement decides whether a track can sit under a voice at all. The best voiceover beds share a few traits:
- No vocals, including chopped vocal samples, which compete directly with speech.
- No lead melody, or a very sparse one that stays out of the 1 to 4 kHz range.
- Pads, sustained chords and bass carrying the harmony.
- Light, steady percussion with few fills or builds.
- A stable energy level, so the music does not build to a drop in the middle of a sentence.
If you generate the bed, ask for those traits directly. Here are two prompts that consistently leave room for speech.
bed for voiceoversustained pads or low-register chordslight and steady, no buildsno lead melody, no vocalscalm, unhurried
MusicVivo starts vocals at none for this kind of request, and you can set energy low and generate several variations to compare. For broader prompt technique, see the text-to-music prompting guide, and for instrumental-specific advice, the AI instrumental music guide.
Try it
Generate a bed that leaves room for your voice
Ask for pads, bass and no lead melody, set the length to your edit. Paid plans include a commercial license.
Worked example: rescuing a muddy explainer mix
A 2-minute app explainer has a clear female voiceover and a bright pop track with a plucky synth lead. Viewers say it is hard to follow.
Before:
- Voice averages minus 16 LUFS short-term.
- Music sits at minus 26 LUFS short-term, only 10 dB below.
- The synth lead plays constantly around 1.5 to 3 kHz.
- No ducking, no EQ.
Fix, in order:
- Replace the bed with a sparse version: same genre, pads instead of the synth lead. This alone fixes most of the problem.
- Set the bed to about minus 36 LUFS short-term under speech, a 20 dB difference.
- Add a sidechain compressor: 4:1 ratio, 20 ms attack, 450 ms release, 8 dB of reduction.
- Cut 3 dB at 2.5 kHz on the music with a wide Q.
- Let the music rise to about minus 20 LUFS short-term in the 4-second gap before the call to action.
- Master to minus 14 LUFS integrated, true peak minus 1 dBTP.
After: every word is clear on a phone speaker, and the music still gives the video energy. The swell before the call to action now feels deliberate.
For the creative side of picking that replacement track, our guide on how to pick background music for videos covers tempo and energy. For podcast-specific levels, see background music for podcasts.
Adjusting for different kinds of voice
The numbers above assume one clear narrator at a steady pace. Real projects vary, and each variation pushes the settings in a predictable direction.
Fast ad reads. A voice delivering a 30-second script at speed leaves almost no gaps, so ducking barely releases. Rely on the static level difference instead, around 12 to 15 dB, and choose music with a strong rhythm but a simple harmonic bed. The energy comes from the drums, not from melody.
Soft or breathy voices. Meditation guides, ASMR-style narration and intimate storytelling have less consonant energy. Pull the music further down, toward 25 dB below, and favour very low or very high pads that leave the whole midrange to the voice.
Deep voices. A low male narrator overlaps heavily with bass and low-mid instruments. A gentle cut around 200 to 400 Hz in the music, plus a high-pass filter on the music around 60 to 80 Hz, keeps the voice from sounding boomy.
Interviews and multiple speakers. Different microphones and voices make one ducking setting unreliable. Drive the sidechain from a bus that carries all dialogue tracks, and consider leaving music out of the conversation entirely, using it only for transitions.
Translated or dubbed versions. A dubbed voice often has different pacing and pauses from the original. Recheck the ducking and any hand-drawn swells for each language version rather than copying automation across.
Voice recorded in a noisy room. Music is often used to hide room noise, but a louder bed only adds a second problem. Clean the dialogue with noise reduction first, then set the bed by the normal rules.
Check on the speakers your audience uses
Studio headphones lie in your favour. Before you export, check on:
Final listening checks
- Phone speaker at normal volume
- Cheap earbuds
- Laptop speakers
- Car or Bluetooth speaker if your audience listens on the move
- Your headphones at low volume, where masking is most obvious
- A first-time listener who does not know the script
If any device makes a word hard to catch, pull the music down 2 to 3 dB under that line or deepen the EQ cut slightly. Do these checks at the end of the day with fresh ears too, since hours of mixing make you tolerate a louder bed than a new listener will. Small speakers reproduce midrange and lose bass, so a bed that seems quiet on headphones can sit right on top of the voice on a phone.
Licensing the music you mix
Whatever you mix, it has to be licensed for where you publish. A track that is perfect under your voice but unlicensed for a monetized channel or a client ad is still unusable. MusicVivo paid plans include a commercial license covering monetized YouTube, TikTok, podcasts, ads and client work; the Free plan is personal and non-monetized. Read the full license terms, and see how to avoid Content ID claims for the records to keep. If you make voiced ads with jingles, our guide to choosing vocals in AI songs covers when a sung line helps.
People also ask
How loud should background music be under a voiceover? Start with the music 15 to 25 dB below the voice. Use the quieter end for explainers and podcasts and allow around 12 to 15 dB for energetic ads.
What is audio ducking? Ducking automatically lowers music while someone speaks and lets it rise in gaps. It is usually a sidechain compressor or an editor's auto-duck feature.
What ducking settings should I use? Try 6 to 10 dB of reduction, 10 to 30 ms attack and 300 to 600 ms release at 3:1 to 6:1. Lengthen the release if the music pumps.
Why is my voiceover hard to understand even when the music is quiet? The music is probably masking consonants between about 1 and 4 kHz. Cut that range in the music or choose a sparser track.
Related reading
- Corporate Background Music That Doesn't Sound Cheap
- Background Music for Ads and Social Campaigns
- Copyright-Free Music for YouTube: A Creator's Guide
- Background Music for Twitch Streams
- AI Music File Formats
- BPM and Key in AI Music
Product and company names mentioned in this article are trademarks of their respective owners. MusicVivo is an independent product and is not affiliated with, sponsored or endorsed by any of them. Comparisons are based on publicly available information at the time of writing; check each provider's own site for current features, pricing and terms.